The creators of Elite Beat Agents teaming up with Microsoft to out-Singstar Sony? That's the plan with Inis' Lips, and here, CCO Keiichi Yano explains design philosophy and the drunk people difficulty quandary. [11.21.08]
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Analysis: The Quandary Of 2D Vs. 3D [11.21.08] In a fascinating analysis piece, EA Maxis designer and programmer Soren Johnson (Spore, Civilization IV) talks about a genuine choice game developers have in picking 2D vs. 3D for their games, arguing that 2D games are "an underrated style that is often unfairly ignored as an old technology."
Saling The World: Call of Duty, Lich King Reign in U.S. Charts [11.21.08] Gamasutra's latest exclusively compiled real-time Amazon.com charts find Call of Duty: World at War and World of Warcraft: Wrath of the Lich King again topping sales in North America and the UK, while Japan sees new chart leadership in Gundam vs. Gundam.
Braid's Blow: 'How To Make Games That Touch People' [11.21.08] At the Montreal International Game Summit, indie developer Jonathan Blow (Braid) challenged way games are trying to offer profundity through traditional storytelling -- and explained why "in the games industry, we put happy circus music over every one of our funerals." [UPDATE: Audio/slides link added.]
Interview: GameStop's DeMatteo Talks State Of Holiday Market [11.21.08] What's the climate like at the world's biggest specialty game retailer? Gamasutra talked in-depth to GameStop CEO Dan DeMatteo on why most holiday games have "either met or exceeded expectations", Microsoft having "a hard time" keeping up with Xbox 360 demand, and why Madden pre-order decreases weren't what you might think.
iNis' Yano On Creating Music Games For Drunk People [11.21.08] iNis (Elite Beat Agents) COO Keiichi Yano has been talking to Gamasutra about the accessibility of his Xbox 360 karaoke game Lips, even to the less skilled or drunk players, pointing out: "Usually, that technique is [to make] them die, or fail, or whatever", and suggesting there are better ways to engage players.
UFC Fighters Leave, Return After THQ Game Deal Controversy [11.21.08] Contract negotiations between THQ and the Ultimate Fighting Championship (UFC) have reportedly contributed to high profile fighter John Fitch and other team-mates leaving UFC, following disputes over his lifetime likeness rights for the UFC 2009 Undisputed video game and sequels. [UPDATE: Fitch resolves dispute and rejoins UFC.]
PlayStation 3 Games To Require Trophies From January 2009 [11.21.08] Sony has confirmed that support for its PlayStation 3 Trophy reward system will be mandatory for PS3 games releasing in 2009, having introduced the Xbox 360 Achievement-like awards in July of this year, according to media reports. [UPDATE: Confirmation from SCEA added.]
[More News...]
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Share Your Experience: YouTube Integration In Games by Claus Höfele [11.21.08] Would you like to integrate YouTube video upload into your games? In a detailed technical feature with sample code, Team Bondi programmer Claus Höfele delves into the practical steps for your users to get gameplay footage automagically uploaded online. |
Effective Art Directors: Gaming's Something Something by Ben Cammarano [11.20.08] In a detailed feature, Microsoft Game Studios' Cammarano documents the five major traits that make the video game art director truly effective, from partnerships through unlikely inspiration. |
Analyze This: Will The Slowing Economy Affect Holiday Sales? by Howard Wen [11.19.08] In this Gamasutra-exclusive analysis, analysts from Screen Digest, Wedbush Morgan and EEDAR take a look at the full holiday season, predicting hits, misses, and how the economy will affect sales. |
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Featured Contractors:
Streamline Studios Streamline Studios is an independent developer and leading provider of integrated content for AAA video games. Along with creating its own IP, Streamline engineers art and audio for end-to-end product development solutions including co-development.
Dhruva Interactive We've delivered on 6 next-gen titles in the last 2 years. Our portfolio includes over 20 AAA titles in the last 7 years.
All our clients are repeat customers, trusting us for our Quality, Reliability, Commitment...
...and for always keeping our word.
dSonic, Inc. dSonic is a renowned audio production company dedicated exclusively to the games industry. They can create adaptive audio and implement sounds into your game's engine and their AAA credits include: Bioshock, Oblivion and Dark Messiah of Might & Magic.
Ladyluck Digital Media *Currently working on: MMO, XBox 360, PS 3, Wii, DS, Casual and Flash Games.
*Clients include: EA, Activision, Ubisoft, Atari, Majesco
Nikitova LLC * Delivers 100% of Assets for Next Gen AAA Title* Most Scalable & Largest Company on This List* Over 250 of Production team, Aiming for Long Term Partnerhsip* Exceeds Quality Expectations at Fraction of Cost* Satisfied Activision, EA, SOE
Game Services Group Inc. *iPhone Game Development*
Experienced team of 27 Game Developers specializing in iPhone Game Development / Porting. If you have any properties you would like ported to the iPhone we would love to hear from you. E-mail: contact@gameservicesgroup.com
Spiel Studios Pvt. Ltd. -- Online Game Development.
-- Mobile Game Development and Porting (incl. iPhone & Sidekick)
-- Game Asset development for PC and Console.
-- Worked with leading 'AAA' Game Developers & Publishers.
Trust us to deliver the Best Quality at Unbelievabl
Valkyrie Entertainment Valkyrie delivers high quality, custom built 3D graphics for all games and all platforms.
Our high production values and solid practices enable us to be a true plug and play solution for developers and publishers.
Matahari Studios ---ART OUTSOURCING SERVICES---
* Delivering AAA & Next-Gen quality
* 3D Modeling, Texturing, Rigging, and Animation
* 2D art and all your other art outsourcing needs
* On Time schedule, Reasonable Cost
* Clients include : EA,Sony Online,Atari
Artery Studio Over 100 years combined experience in the games industry.
Services ranging from:
- CONCEPT DRAWINGS
- LOW/HIGH POLY ASSETS (props, vehicles, characters, etc)
- RIGGING AND ANIMATION
- REALTIME/RENDERED CINEMATICS
Latest Contractors:
ForgeFX [11.20.08]
Ideas Live, Inc. [11.20.08]
Walker Boys Studio, Inc. [11.19.08]
Fishing Cactus [11.19.08]
Coladia [11.19.08] |
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Sparkplay Media : QA Manager [11.21.08]
Cryptic Studios, Inc. : User Interface Designer [11.21.08]
Treyarch / Activision : Technical Director [11.21.08]
Ignition Entertainment : Motion Director [11.21.08]
Ignition Entertainment : Producer [11.21.08]
Carbine : Sr. System Designer [11.20.08]
Insomniac Games : Programmers - North Carolina Office [11.20.08]
NOKIA : Director of Engineering - GAMES [11.20.08]
Stealth Startup : 3d Graphics Programmer - Virtual Worlds [11.20.08]
Carbine : User Interface/2D Artist [11.20.08]
Carbine : Sr. 3D Artist [11.20.08]
TimeGate Studios : Senior Technical Artist [11.20.08]
Mind Control Software, Inc. : Community Manager [11.20.08]
Carbine : QA Lead Tester [11.20.08]
Petroglyph Games : Game Programmer [11.20.08]
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