role playing games
OCIS: The Overly Complex Initiative System
Mon, 30/06/2008 - 22:47 — Chris CharabarukI devised this quite some time ago, back when Fallout was new, and I had played through it once or twice. The SPECIAL system that Fallout used for play had this interesting turn-based combat system, where characters would have up to ten points per round to spend on various actions. What I've done is take off the cap, and have things move more "real-time" (in the strategy game sense).
- Chris Charabaruk's blog
- Login or register to post comments
- Read more
- Comments
Delicious
Digg
StumbleUpon
Reddit
Facebook
Technorati
I'm not too impressed with D&D 4th Edition, but...
Tue, 10/06/2008 - 18:09 — Chris CharabarukOn Saturday, I took part in a D&D launch event at my local library, in which 4th edition was demonstrated. Participants were given a d20 and a special D&D miniature (mine's an 11 point Elf Warlock, 4eGD 4/5). After we were given an explanation of the rules, all us participants got to fight a colossal white dragon in order to let us get used to how combat now plays out. After fighting the dragon (which we didn't have time to kill, but we did defeat), we participants were split into two groups to run through our Game Day adventure.




