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A textual starving cow simulator

Because I was bored and going crazy, I quickly whipped up a program that simulates a bunch of plants being munched on by animals. If I decide to keep working on it, I need to implement better path finding and logic, as well as a few ideas you might glean from certain things in the code.

This isn't even alpha-level code, this is braindead coding at it's best. Player beware.

My dad's birdhouse

Here's another post of pictures. My dad's been building a birdhouse mostly from local materials, in the fashion of a log cabin. He's been working on it for quite some time now, but lately it's really begun to come into its own. So I'd like to share some pictures of it that I took today.

Signing up for meeting roles

This week, I'm looking forward to tackling one of the issues that so far has kept me from moving Toast IT Toastmasters from the current (lame) website to a new one I'm building in Drupal. The problem has been that while there is a module for signing up for nodes, there is no module that does the same thing for CCK user reference fields. (Well, that's the one I'm tackling, anyway. There are others, but not as important.)

CARBinating your Debian-based distro

After far too long with no software released, I've finally gotten together the Perl scripts which I use to manage a software repository on the computer I'm currently using. (I will neglect to go into the backstory here; just read the older blog posts.) I've been running Ubuntu 6.10 Edgy Eft on said computer, but since I don't have an internet connection at home right now, I've had to ferry packages from the library on a USB key drive.

Skeleton code generator

Anyone remember skelgen, a tool by Paul Nettle for creating source code files from a template? I've been working on modifications to the program lately, but because of the licensing conditions and an inability to contact Mr. Nettle (and oh how I've tried), I'm simply writing a clone from scratch.

If any readers know Paul Nettle and could get him to contact me...

Another project up on the site

I've migrated a bit more content over from the old site. DirectSetup for Inno (formerly ISX DSetup DLL) is an extension for Inno Setup that allows you to easily integrate DirectX updating to your Inno-based installer. I'm planning to add some more features to the project in the near future.

I might as well announce this project now...

I've been working for the past month or so on another project of mine. That makes three concurrent projects not counting any games I'm working on. Anyway, Resume Builder is the name of the project, and it helps you create and maintain a resume. (It certainly won't help you bake a cake.) It's based on the idea that content and presentation should be seperate, and that a person may want to make and keep tailored versions without risking the loss of those custom resumes.

Projects are up on here for good!

I've finally worked out the problem I've been having with providing my projects here on coldacid.net. I'm embarassed to admit that I was responsible for it from the beginning, when I tried to use CCK to make my own project and release node types. Now that I've finally admitted that I could have been (and was) responsible for the problem, it was quickly fixed, and you're now able to download my works right from the site.

cIRCulation and Alarm Clock now available for download

It's taken a while, but I've finally gotten some of my projects up on the site.

I've made Alarm Clock 0.2.0 available for download from this site now. Previously it was only available at the old website, but now it's here as well. I'll probably be releasing 0.5.0 some time soon (versions 0.3.0 and 0.4.x are private releases), and by 0.6.x the "radio" functionality should be added.

The site is back to normal!

Looks like everything's back to how it was.

I'm going to start using temporary pages for project information. I was actually hoping to upload v0.4.0 of cIRCulation today, but there's not enough time left to do so (I'm at the public library, so that means only an hour of access, combined with horribly slow upload speeds). Hopefully I can take care of that tomorrow, along with Alarm Clock and a few other things.

 

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