Syndicated
Add to Technorati Favorites
View my LinkedIn profile
IGDA Member
 
NaNoWriMo 2008 Participant
Begins: Nov 1
 
Amazon.comBlogBlogBlogdeliciousDiggDisqusFacebookFlickrGoodreadsGoogle ReaderGmail/Google TalkLast.fmLinkedInPicasa Web AlbumsRedditStumbleUponTwitterUpcomingYouTubeFriendFeed

Latest comments

 
Programming Blogs - BlogCatalog Blog Directory Programming Blog Directory

What's Next for XNA?

So what's next for the XNA Framework now that the 1.0 Refresh has been released? Mitch Walker on the XNA team is wondering if developers want to play with loose .wav files rather than process all audio ahead of time as is currently done.

Personally, I'm totally in support of this, but more important would be adding the ability to stream in audio data from code. This way better video playback support (for cutscenes, etc.) could be added, as the audio wouldn't have to be stripped and converted to .wav ahead of time -- instead, it can be converted and streamed on the fly, just like the video data generally is. Anyway, you can have your say on adding the ability to generate XACT wavebanks at runtime from loose .wav files. Hopefully, this will be added into the next XNA update!

Trackback URL for this post:

http://coldacid.net/trackback/335

Twitter